Greg Goldstein's Comic Art Gallery

Tom Mandrake — The Spectre’s Eclipse

The Spectre #17, April 1994

Tom Mandrake — criminally underrated as a storyteller — gets to have some fun with the DC occult universe in a page that’s somehow now twenty years old.

The bottom 1/2 splash featuring Etrigan (Demon), Phantom Stranger, Dr, Fate and Zatanna is definitely cool — and looks especially great in the original black and white.

And the long-time villain Eclipso —also apparently an avenging angel, but an evil one — merging with the Spectre to form a super-villainous apparition? Love it.

Gabriel Hardman — Like A Demon

Cursed Comics Cavalcade #1, October 2018

Continuing a two-week series celebrating Halloween with the best in monsters, mystery and mayhem.

Jack Kirby’s Demon — despite a short-lived original run of 16 issues — endures 47 years after his first appearance in 1972.

Talented creators have reinvigorated, and in some cases outright reinvented, Jack’s supernatural character in the ensuing decades. It’s an all- star list that includes Matt Wagner, John Byrne, Garth Ennis, John McCrea, and many others.

Add to that list Gabriel Hardman, who, on this splash, provides an iconic and frightening image of the classic character. Gabe’s use of deep black inks and the off-setting lightning and breaking glass create a haunting and dramatic page. (I think the art looks more impressive in black and white than in published color, but regular readers of this blog probably already guessed that.)

Hardman’s main professional work is creating storyboards for films, a list that includes Spider-Man, Batman, Logan and much more. He’s terrifically talented, and much sought after in Hollywood, so we don’t get enough of his work in comics, which is a definite pity for comic art aficionados. 

In the meantime, we can likely look forward to yet another artistic interpretation of Kirby’s character sometime in the future. 

After all, we all have our Demons.

An atmospheric storyboard from Logan. Even if Gabe were permitted to part with it, he couldn’t — he does most of his storyboards fully digital.